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Special Rules for Esports Betting

1. General rules applicable to esports

1.1 Esports betting market settlement: All market settlements are based on in-game score events or official final results at the end of the match or map, and are settled according to the results announced in the official live broadcast or match streaming media.

1.2 Match Start Time: The displayed date and time are for reference only and are not guaranteed to be accurate. If the match is held within 24 hours after the scheduled start time, the bet will still be valid.

1.3 Suspension or Delay of Match: If the match is not rescheduled within 24 hours from the original time, all bets will be considered invalid.

1.4 Spelling errors in names: If the error does not affect identification, the bet is still valid.

1.5 Team Name Change: If the team name changes due to organizational change or official changes, the bet remains valid.

1.6 Use of substitute players: With the consent of the organizer and the publication of official results, bets will be settled as usual.

1.7 Result Overturned: If the match result is overturned within 72 hours due to factors such as cheating, all bets will be voided. No changes will be made after this period.

1.8 Forfeiture of Win: If the organizer declares a forfeiture of a win, all bets are void.

1.9 Team withdrawal midway: Completed betting on individual maps will be settled, while other incomplete market betting will be voided. Subsequent maps will be valid if settled according to official results and may be transferred to a new match ID.

1.10 Overtime Included: Unless otherwise stated, all market prices include overtime.

1.11 Changes to the match format: If the format does not match the original information, the platform reserves the right to void the bet.

1.12 Schedule display error: The platform reserves the right to cancel all bets.

1.13 Early Start: If a match is started earlier, only bets placed before the actual start date will be valid.

1.14 Replay or Map Reopening: If a match or map is reopened due to a problem, the original bets are voided, and the new match will be treated as a separate event.

1.15 If there are fewer than 10 players at the start of the match: Map betting is invalid.

1.16 Dispute Request: Users must apply for processing to customer service within 30 days after the end of the competition. If there is no clear evidence, the platform record will be the final ruling.

1.17 General Terms and Conditions: In the event of any conflict between these Terms and Conditions and the General Terms and Conditions for Sports Betting, the latter shall prevail.

1.18 Disclaimer: The platform assumes no responsibility for any losses caused by unforeseen circumstances.

1.19 Restricted Regions: Users in restricted regions are strictly prohibited from participating in any e-sports activities. Violating accounts will be flagged, frozen, or closed.

1.20 Bonus Management: All esports bonuses are subject to the platform's bonus policy.

1.21 Dispute Resolution: Matters relating to the interpretation of the rules, settlement, and payment shall be handled in accordance with the special rules and appeals shall be filed within 30 days.

2. Specific rules for e-sports games

Each game, such as CS:GO, Valorant, Dota 2, League of Legends, and Honor of Kings, is listed in order. The terms and conditions structure and simplified summary are as follows: If there are fewer than 10 players at the start of the map or if players cannot fill in within 10 minutes, bets are generally void. Overtime, referee decisions, disconnections, withdrawals, and the time of the final outcome all affect the validity of bets. Specific games may have independent definitions (e.g., health bars, first strike, etc.) or specific gameplay (e.g., best-of-seven). For the complete game terms and conditions, they can be further broken down into HTML clauses or formatted according to page layout requirements.

3. Esports betting mechanisms and market rules

This section covers general betting markets such as: 1X2 market correct score over/under, odd/even half/full game combined betting spread (including Asian handicap), double chance market X round market reaching X points/X scorer/overtime lead, etc., and adds individual market terms and duration definitions for simulation games such as basketball, cricket, baseball, FIFA, NBA 3K, Rocket League, fighting, and tennis.

4. Virtual Sports Betting Terms and Conditions

The rules for automatically generated events 24/7 include: Virtual Football League (VFLM), Virtual World Cup (VFWC), Virtual Basketball League (VBL), Virtual Horse Racing (VHK), Virtual Dog Racing (VDK), and for each type of competition such as virtual cricket, baseball, electronic shooting, and electronic tennis, the structure, duration, betting hours, and market rules are specified, such as winners, rankings, and exact order (Exacta, Quinella, Trifecta, Trio).

5. Facebook Sports Betting Terms and Conditions

Users should review and agree to the "FB Sports" platform terms themselves. D1CE does not have the right to modify or interpret its rules.

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